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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
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Posted - 2015.08.30 09:48:00 -
[1] - Quote
So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same race during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same race mccs and thus improve frame rates.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:02:00 -
[2] - Quote
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:09:00 -
[3] - Quote
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:16:00 -
[4] - Quote
I figured these would be good changes because they may not need client updates but may possibly be done via server side variable changes
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 12:09:00 -
[5] - Quote
Megaman Trigger wrote:Dovallis Martan JenusKoll wrote:The nodes supposedly take up more resources than expected, or something of that nature. Because the game loads the entire map, possibly including other sockets, sections off a small part using redlines and lets us use that. The game basically loads everything, every time it does something. Make all components the same for the red line, FPS increase!
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 20:10:00 -
[6] - Quote
deezy dabest wrote:Leovarian L Lavitz wrote:So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same mccs and thus improve frame rates.
For clarity :on low FPS maps, there would be two caldari or gallente mccs
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere Or we could just get rid of the full sockets rendering thousands of meters into the redline where no one will ever even get close to going. And we can stop filling sockets thousands of meters in the redline
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 21:44:00 -
[7] - Quote
deezy dabest wrote:Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable What a load of crap. Whoever thought designing the game in this way on the PS3 should be terminated immediately. Who knows how much memory is actually being used there but one thing that is certain is that 100% of that memory is wasted. No wonder 60 FPS is an absolute pipe dream for us. I do believe, that... they have been already.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.09.16 09:22:00 -
[8] - Quote
I think the socket filling is done server side, perhaps this is a low hanging fruit that bring great FPS performance
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.09.17 05:07:00 -
[9] - Quote
Leither Yiltron wrote:deezy dabest wrote:how much memory is actually being used there Good question, and the only relevant question related to memory usage! The fact of the matter is that nobody without access to the game's code has any clue what "savings" would or wouldn't make sense. In this context the OP is nonsensical. Here are two considerations: (1) The PS3's architecture isn't like a normal PC's. The RAM comes in different pools that aren't necessarily cross-accessible for general computation tasks. "Trim down all the things!" might or might not make any sense in this context, since the element in question may not consume memory in the memory pool responsible for the current graphical slowdowns. https://en.wikipedia.org/wiki/PlayStation_3#Technical_specifications(2) Relative physical "size" of an asset doesn't necessarily relate at all to its actual memory consumption. Consider even in Dust that we have graphical setpieces that sit in the skybox for flavor. Upon close inspection with a sniper rifle or similar it's easy to see that those assets are low resolution. They probably don't consume much memory. (3) Memory leaks are by definition hard to track, and could very well be our most significant source of wasted memory. It's not really clear. Some things may save relevant amounts of memory from the correct pool, or they may not. Either way it's a waste of time to weigh in on a job like this which is squarely in CCP's court. It's not exactly a mystery to them that Dust's a bit memory choked. That may be the case, however, they have stated that by homogenizing the models, they increase performance. This is the reason behind power cores and skinning.
So, I took the logical next step and applied the logic to the set and sockets we play in. In this case, it is very sensible.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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